Dev Blog: Superweapons

Mushroomcloud

As Electric Six would put it, “Let’s start a war, start a nuclear war!”. Long time no posting, how are all me hearties? Today I want to discuss Superweapons in Ardent Seas, and how they’ll work. Specifically, the Coalition Navy and TDN superweapons, which are carried by the Project 41 …

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DevBlog: Base Building

TDN Base

Arrr, me hearties! I can’t say that out loud. That sounds horrible. Cursed german accent! Where were we? Ah, yes. Base building. Let’s get right to it! I have to say in advance that most of what you see here is not yet fully implemented, but everything will look and work …

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Kickstarter Campaign is live

KS Banner_Small

Hello and welcome, fellow captains! Today’s update is going to be a very short one: We’ve been working towards this for a few months now, and are finally ready to launch our Kickstarter campaign! Kickstarter.com We now need your help, to spread the word and to reach our funding goal. …

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Core Gameplay: Resources

MiningPlatform

Welcome back, SargeRho here once again. Continuing our onslaught of dev blogs, we’re going to look at our current plans for the resource system. Because the two Human factions, and the Alien faction have slightly different resources, this dev blog will have three sections: Common resources, Human resources and Alien …

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Ground Combat, maybe?

GroundAssault_05

Hello everyone, SargeRho here. I had planned to make the first dev blog about the basic gameplay, but I’ve ultimately decided to do ground combat first. As mentioned in our previous update: April Update: Humongous edition, we we may do ground combat eventually, in an effort to spice up the island …

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